Bladestorm: The Hundred Year War

Hello everybody! This week for our video game segment we have Bladestorm: The Hundred Years War.

Bladestorm: The Hundred Years War

Developer(s) Omega Force
Publisher(s) Koei
Platform(s) PlayStation 3, Xbox 360
Release date(s) PS3

  • JP August 30, 2007
  • NA November 6, 2007
  • EU November 2, 2007

Xbox 360

  • JP October 25, 2007
  • NA November 6, 2007
  • EU November 2, 2007
Genre(s) Real-time tactics

In the time of Joan of Arc and Edward the Black Prince, Bladestorm: Hundred Years War re-creates a medieval Europe where players must lead their band of mercenaries against English and French troops. To be successful in the game, players must complete each mission with the help of units including cavalry, archers, pike men, and infantry. Gamers must evolve their strategy as they play and become a trusted and dependable leader in order to unlock more difficult missions and better troops. Members of a player’s army gain experience as they survive each battle, and gamers can use the point system to adjust a unit’s capabilities. Players must battle through a variety of environments while defending such strongholds as castles, forts, ruins, towns, and churches.

 

Bladestorm is another tactical role playing game created by Koei and W-Force. Bladestorm is brought to us by the same minds behind the Dynasty Warriors and Samurai Warriors franchises. Bladestorm takes a new approach to the hack and slash genre by allowing you to control one character that controls different squads on the field. It appears as a middle ground between Dynasty Warriors and Kessen. The ability to switch quickly between each class makes the game enjoyable. Also, for being made in 2007, the graphics stand up to many of the later games released for the last-Gen systems.

Unfortunately, the game suffers in the majority of areas. For the in game fighting mechanic, each class is only limited to four attacks and no combos, which is definitely a failure in comparison to Koei’s other hack and slash franchises.

Another major issue is the length of the game. While the story itself isn’t too long, there are way too many filler quests along the way. After my first 20 hours I may have only done about 6 or 7 story quests. Most of the time, the filler quests aren’t even difficult, just extremely time confusing. I’m sorry, but if you are going to take up my time with filler quests make the. Enjoyable and worth my time.

PROS:

  • Graphics are decent for the time.
  • Interesting take on the hack-and-slash genre.
  • Be able to switch between squad types and individual soldiers.

CONS:

  • In-game fighting mechanic.
  • Too many filler quests.
  • Story length.

SCORE: 6.0 / 10

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