Aggressive in Every Sense of the Word, WAVEDASH Release “BSTRD”, 2nd Track on NGHTMRE’s Gud Vibrations

Everyone needs to feel those Gud Vibrations every now and again. This time we are checking out “BSTRD”, the latest track from WAVEDASH. “BSTRD” is now the second release from the new Gud Vibrations label, after making a welcomed splash with the initial release of WAVEDASH’s “Deathwish”. Founded by successful artists NGHTMRE and SLANDER, the Gud Vibrations idea began when they started their careers in 2014. The idea has since evolved and has become a multi-event series, selling out at every venue where it is booked. This is just the beginning though, as we can’t wait to see more and feel those Gud Vibrations.

While the trio of producers that make up WAVEDASH are young, their producing prowess is well beyond their years. “BSTRD” is yet another fantastic example of this trio’s gritty and heavy style,e being easily so heavy that our speakers can barely handle it. The track is not only filled to the brim with high energy, but it is simply boiling over. “BSTRD” is aggressive in nature and gives us a clear picture of what WAVEDASH wants to accomplish. Keep your eyes on these three, WAVEDASH is going to speed up the ranks of popularity, especially with NGHTMRE and SLANDER by their side.

Make sure you check out “BSTRD” on Spotify below!

Need more Wavedash and Gud Vibrations? Follow on socials!



(c) Donslens

If you have any suggestions for films/TV/Games/Music/Anime for me to review, drop me a comment!

Remember: Like Media In Review @ Facebook Follow Media in Review on Twitter.

All check out my lengthier video game reviews over at Nerd Bacon Games.

Classic Video Game Closet: Tactics Ogre Knights of Lodis

Hello everybody! Today we have the last game of the Ogre Battle series, Tactics Ogre: Knights of Lodis.

You can check out these links if you want to read my reviews of other games in the series.


Developer(s) Quest
Publisher(s) Atlus
Platform(s) Game Boy Advance
Release date(s)
  • JP June 21, 2001
  • NA May 7, 2002
Genre (s) Tactical Role Playing Game
Mode (s) Single-Player

This game is set before the events of chapter five – Ogre Battle: The March of the Black Queen and chapter six Ogre Battle 64: Person of Lordly Caliber and seven Tactics Ogre: Let Us Cling Together which run concurrently.

Ovis is brutally oppressed by the knights of Lodis. Alphonse Loeher is a knight in Rictor Lasanti’s military unit, the Order of the Sacred Flame, and he is sent to Ovis. When he is later separated from the main forces, he meets Eleanor Olato and Ivanna Batraal, two locals from whom he eventually learns the truth about the horrific events taking place in Ovis.

Various circumstances lead Alphonse to separate from Rictor’s main unit. As the plot unfolds, Alphonse begins to question the actions and motives of Rictor. He then begins his search for answers, starting with Ivanna’s uncle, the sinister regent Naris Batraal, and the sacred spear, Longicolnis, which is the only instrument that can pierce the skin of the fallen angel, Shaher. It is later revealed that Rictor initially knew about the sacred spear and wanted to obtain it for the Lodis empire. About halfway through the game, the player is presented with two choices, one of which eventually leads to his falling out with Rictor. In fact, the player’s choice will significantly affect all plot elements that follow.

There are five possible endings in the game (the Game Over scenario, which is gained by losing to the final boss, is also counted). The “A+” ending sequence features one additional scene which details Lans Tartare’s past, in addition to the entire “A” ending sequence. To view the A+ ending, several conditions must be met, including completing the game in under 25 hours. The exact ending sequence with which the game presents the player depends on, among other things, the significant choice that the player has made halfway through the game and Eleanor’s presence in the final battle. In particular, the “D” ending excludes Eleanor altogether.

Tactics Ogre: Knights of Lodis is the prequel to Ogre Battle: March of the Black Queen. Knights of Lodis (Kol for short) is quite similar to Tactics Ogre: Let Us Cling Together, with only a few main key differences. First, the game play includes many of the same elements as ToLuct but shares the rest with Final Fantasy Tactics. It is a turn-based JRPG, which makes it all different from the other games in the Ogre Battle (MotBQ and Polc) saga. Secondly, the class list has been expanded yet again, now to a total of about 100 classes. That is way to many for a single game, but at least now it increases the level of customization. Lastly, The story follows a new character named Alphonse on a completely different continent as a questions the authority of his rulers, uncover the legendary spear Longicolnis, and destroy the great demon threatening the world. Just like in every other Ogre Battle game.

I have to honestly say the Knights of Lodis is my least favorite game in the entire saga. Its not that is was disappointing, I just didn’t enjoy it as much as I hoped. The story didn’t grab me as much as the others, it made me feel like I just had to trudge through it. I did enjoy Alphonse though, he was a cool character (especially since in the A+ ending is an important character in ToLuct!) I felt the graphics could have been better (but it was released on the GBA, so we already know how they screwed that up). Also thought that lack of multiple choices throughout the game that could change the story hindered the game. There is only one halfway through the game, while ToLuct has three.


  • New game play elements.
  • Expanded class list.
  • Alphonso and Longiculous.


  • Uninteresting story.
  • Graphics.
  • Lack of story-branching choices.

SCORE: 6.0 / 10

If you have any suggestions for films/TV/Games/Music for me to review, drop me a comment! Remember: Like Media In Review @ Follow Media in Review @

Video Game Closet: Tactics Ogre Let Us Cling Together!

Hello everybody! Today we have one of my favorite JRPGs Tactics Ogre: Let Us Cling Together.


Developer(s) Quest, Square Enix
Publisher(s) Atlus, Square Enix
Writer(s) Yasumi Matsuno
Platform(s) Super Famicom
Sega Saturn
Virtual Console
PlayStation Portable
Release date(s) October 6, 1995, 2011 (PSP)
Genre(s) Tactical RPG
Mode(s) Single Player

For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. King Rodrick, aided by the forbidden powers of the “Palace of the Dead,” is able to dominate the people of Valeria until Dorgalua of Bakram successfully leads his army to defeat Rodrick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.

All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic groups once again struggled for leadership: Abuna Brantyn of the royal court, Heirophant Balbatos of the Galgastani, and Duke Ronwey of the Walister all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Heirophant Balbatos sought an “ethnic cleansing” policy and slaughtered thousands of innocent Walister and Galgastani, while Brantyn received aid from foreigners, the Dark Knights Loslorien of the Holy Lodis Empire.

Denam Pavel is the primary protagonist in Tactics Ogre. He is the son of Abuna Prancet, and after Prancet was taken away by the Dark Knights and his home town was massacred, Denam, his sister Catiua, and his friend Vyce plan a vendetta against the Dark Knights. He must lead the “Liberation Army” to bring freedom to the oppressed nation of Valeria.

Tactics Ogre is one of my favorite video games of all time, and is by far my favorite entry in the Ogre Battle saga. The game is a TJRPG, also known as a Tactical Japanese Role Playing Game. The game focuses on using a squad of up to twelve characters to complete a single objective per battle. The strong point of this system is that you can’t just focus on your squad as a whole, there is plenty of individually leveling to do as well.

The story that Tactics Ogre presents is the best part of the game. The story is multi-branching and many of the decisions the player makes throughout the game can cause significant differences in each play through. They are three main routes (Lawful, Chaotic, and Neutral) and each branch is insanely different from the rest. I will be recording a lets play! through this game in its entirety as well as its predecessors.

Even though I offer Tactics Ogre so much praise, I know that it is far from perfect. The game contains no voice acting, as the game’s entire dialogue is told via text on screen. The AI mechanic in the game for NPCs is as stupid as ever, even through multiple ports and remakes. Lets just say too, this game is a bitch to complete with 100%.


  • Tactical JRPG
  • Multi-branching story.
  • Character Leveling.
  • Graphics/Art Design.


  • No Voice Acting.
  • AI Mechanic.
  • Time investment.


If you have any suggestions for films/TV/Games/Music for me to review, drop me a comment! Remember: Like Media In Review @ Follow Media in Review @