Bladestorm: The Hundred Year War

Hello everybody! This week for our video game segment we have Bladestorm: The Hundred Years War.

Bladestorm: The Hundred Years War

Developer(s) Omega Force
Publisher(s) Koei
Platform(s) PlayStation 3, Xbox 360
Release date(s) PS3

  • JP August 30, 2007
  • NA November 6, 2007
  • EU November 2, 2007

Xbox 360

  • JP October 25, 2007
  • NA November 6, 2007
  • EU November 2, 2007
Genre(s) Real-time tactics

In the time of Joan of Arc and Edward the Black Prince, Bladestorm: Hundred Years War re-creates a medieval Europe where players must lead their band of mercenaries against English and French troops. To be successful in the game, players must complete each mission with the help of units including cavalry, archers, pike men, and infantry. Gamers must evolve their strategy as they play and become a trusted and dependable leader in order to unlock more difficult missions and better troops. Members of a player’s army gain experience as they survive each battle, and gamers can use the point system to adjust a unit’s capabilities. Players must battle through a variety of environments while defending such strongholds as castles, forts, ruins, towns, and churches.

 

Bladestorm is another tactical role playing game created by Koei and W-Force. Bladestorm is brought to us by the same minds behind the Dynasty Warriors and Samurai Warriors franchises. Bladestorm takes a new approach to the hack and slash genre by allowing you to control one character that controls different squads on the field. It appears as a middle ground between Dynasty Warriors and Kessen. The ability to switch quickly between each class makes the game enjoyable. Also, for being made in 2007, the graphics stand up to many of the later games released for the last-Gen systems.

Unfortunately, the game suffers in the majority of areas. For the in game fighting mechanic, each class is only limited to four attacks and no combos, which is definitely a failure in comparison to Koei’s other hack and slash franchises.

Another major issue is the length of the game. While the story itself isn’t too long, there are way too many filler quests along the way. After my first 20 hours I may have only done about 6 or 7 story quests. Most of the time, the filler quests aren’t even difficult, just extremely time confusing. I’m sorry, but if you are going to take up my time with filler quests make the. Enjoyable and worth my time.

PROS:

  • Graphics are decent for the time.
  • Interesting take on the hack-and-slash genre.
  • Be able to switch between squad types and individual soldiers.

CONS:

  • In-game fighting mechanic.
  • Too many filler quests.
  • Story length.

SCORE: 6.0 / 10

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Video Game Closet: Tactics Ogre Let Us Cling Together!

Hello everybody! Today we have one of my favorite JRPGs Tactics Ogre: Let Us Cling Together.

TACTICS OGRE: LET US CLING TOGETHER

Developer(s) Quest, Square Enix
Publisher(s) Atlus, Square Enix
Writer(s) Yasumi Matsuno
Platform(s) Super Famicom
Sega Saturn
PlayStation
Virtual Console
PlayStation Portable
Release date(s) October 6, 1995, 2011 (PSP)
Genre(s) Tactical RPG
Mode(s) Single Player

For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. King Rodrick, aided by the forbidden powers of the “Palace of the Dead,” is able to dominate the people of Valeria until Dorgalua of Bakram successfully leads his army to defeat Rodrick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.

All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic groups once again struggled for leadership: Abuna Brantyn of the royal court, Heirophant Balbatos of the Galgastani, and Duke Ronwey of the Walister all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Heirophant Balbatos sought an “ethnic cleansing” policy and slaughtered thousands of innocent Walister and Galgastani, while Brantyn received aid from foreigners, the Dark Knights Loslorien of the Holy Lodis Empire.

Denam Pavel is the primary protagonist in Tactics Ogre. He is the son of Abuna Prancet, and after Prancet was taken away by the Dark Knights and his home town was massacred, Denam, his sister Catiua, and his friend Vyce plan a vendetta against the Dark Knights. He must lead the “Liberation Army” to bring freedom to the oppressed nation of Valeria.

Tactics Ogre is one of my favorite video games of all time, and is by far my favorite entry in the Ogre Battle saga. The game is a TJRPG, also known as a Tactical Japanese Role Playing Game. The game focuses on using a squad of up to twelve characters to complete a single objective per battle. The strong point of this system is that you can’t just focus on your squad as a whole, there is plenty of individually leveling to do as well.


The story that Tactics Ogre presents is the best part of the game. The story is multi-branching and many of the decisions the player makes throughout the game can cause significant differences in each play through. They are three main routes (Lawful, Chaotic, and Neutral) and each branch is insanely different from the rest. I will be recording a lets play! through this game in its entirety as well as its predecessors.

Even though I offer Tactics Ogre so much praise, I know that it is far from perfect. The game contains no voice acting, as the game’s entire dialogue is told via text on screen. The AI mechanic in the game for NPCs is as stupid as ever, even through multiple ports and remakes. Lets just say too, this game is a bitch to complete with 100%.

PROS:

  • Tactical JRPG
  • Multi-branching story.
  • Character Leveling.
  • Graphics/Art Design.

CONS:

  • No Voice Acting.
  • AI Mechanic.
  • Time investment.

SCORE:

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Classic Video Game Closet: Ogre Battle 64

Hello everybody! Today we have the second game of the Ogre Battle series, Ogre Battle: Person of Lordly Caliber.

You can check out my review of Ogre Battle: March of the Black Queen here:

OGRE BATTLE: PERSON OF LORDLY CALIBER

Developer(s) Red Barrels
Publisher(s) Red Barrels (throughSteam)
Writer(s) JT Petty
Engine Unreal Engine 3
Platform(s) Microsoft Windows,PlayStation 4
Release date(s) Microsoft Windows
September 4, 2013
PlayStation 4
Q1 2014
Genre(s) Survival horror
Mode(s) Single-player
Distribution Download

The story follows Magnus Gallant, a recent graduate of the Ischka Military Academy, and fledgling captain in Palatinus’ Southern region, Alba. As civil war erupts in the country, Magnus eventually decides to join the revolution with its leader, Frederick Raskin, first liberating the southern region with the Zenobians’ aid, then Nirdam and uniting with them, then returning the Eastern Region of Capitrium to the Orthodox church, and finally marching on the capital of Latium. However, along the way, Magnus’ battalion, the Blue Knights, finds its enemies escalating, from the puppet kingdom of Palatinus, to the might of the Holy Lodis Empire, to the Dark Hordes of the Netherworld.

There are six possible endings, some where Magnus gets expelled from the revolutionary army, because they consider him a “monster” who settles everything by force, realizing his actions are naught he disappears and people forget about the great general who once saved them, thus ensuring Palatinus’ destruction. In another he is named “General Magnus Gallant, the guardian of Palatinus.” And the last, where Frederick dies in the war against the tribes Of the East of Gallea and Zeteginia, who wanted to invade Palatinus right after Lodis weakened it, he is named: “Magnus Gallant, The Paladian King.” His rule forever to be remembered and his son Aeneas Gallant takes the Throne, following his father’s footsteps.

 

 

Ogre Battle 64: Person of Lordly Caliber is the sixth episode in the Ogre Battle saga. This installment focuses on the events leading up to the Tactics Ogre section of the franchise. The game features many of the same game play elements as the original Ogre Battle, but with updated mechanics and graphics. The class system has been expanded, as well as the RPG element of the game. This time the player can’t just focus on the unit as a whole, but each individual character as well. The story has also received a face lift, as it is even more interesting than its predecessor. The game has the player make story-branching choices that change the outcome of NPCs and the game in its entirety.

Ogre Battle 64 is an improvement over the original in many different ways. Unfortunately, as with any upgrade, there tend to be even more disappointments. The game has a limited replay value, as unless nostalgia calls me, I have only played through its entirety two separate times. This is strictly so I can try out all of the different NPCs since some of the characters can’t be recruited if you have other NPCs (most notably the Zebonobians and Biske/Ankiseth). At some points early on in the story the plot suffers from the typical revolution story cliches, but it cleans that up pretty quick. In comparison to the other protagonists throughout the saga, Magnus Gallant is my least favorite. Sure he has an interesting and dark past, but he doesn’t really change throughout the game. Scratch that, I would say he didn’t change enough on either playthrough.

PROS:

  • Updated game play.
  • Updated graphics.
  • Expanded class system.
  • Story-branching choices.

CONS:

  • Limited replay value.
  • Story falls into revolution cliches.
  • Unlikable main character.

SCORE: 7.5 / 10

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