Video Game Closet: Fear

Hello everybody! Today on our Video game closet, we have the horror game Fear.

FEAR

FEAR_DVD_box_art

Developer(s) Monolith Productions (PC)
Day 1 Studios (Xbox 360,PlayStation 3)
Publisher(s) Vivendi Universal
Designer(s) Craig Hubbard
Engine Lithtech: Jupiter EX
Platform(s) Windows, Xbox 360,PlayStation 3
Release date(s) Windows

  • NA October 17, 2005
  • EU October 18, 2005[1]

Xbox 360

  • NA October 31, 2006
  • EU November 10, 2006[2]

PlayStation 3

  • EU April 20, 2007
  • NA April 24, 2007
  • AUS April 26, 2007[3]
Genre(s) First-person shooter,Horror
Mode(s) Single-player, Multiplayer

The story of F.E.A.R. is presented in such a way that only a few minor elements are presented in the game’s beginning, thus allowing players to experience the adventure as “… the hero[es] in [their] own spine-tingling epic of action, tension and terror”. The manual briefly mentions the player character’s recent induction as “Point Man” to F.E.A.R., a secret special ops group of the U.S. government specialized in dealing with paranormal threats. The character’s extraordinarily reactive reflexes are described as well, hinting that the government is interested in his abilities. When the game begins, the player witnesses a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers, seizing control of Armacham Technology Corporation(ATC) headquarters, and killing all its occupants. Now fully in control of the Point Man, the player attends a briefing held by Commissioner Rowdy Betters, in the company of his F.E.A.R. team-mates Spen Jankowski and Jin Sun-Kwon. The team’s mission is to eliminate Fettel, operating in conjunction with Delta Force. The game’s story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.’s Point Man,who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl.

fearCorridor

An excellent First Person Shooter with simple, straightforward controls, better than average AI and some excellent game mechanics that make it even more enjoyable. The plot sequences are well done, the atmosphere is perfect. Music is ominous, exciting, and reaches a crescendo where it should. The weapons and enemies are diverse enough to allow some choices to be made as to how to fight them and to provide enough change throughout the game that you aren’t getting bored fighting the same ones or using the same weapons.

fear

Five things separate FEAR from it’s cousins in the FPS genre. The first is that it has a very good plot brimming with mystery. The Slow-Motion ability is the second, and while it may not be unique, the system handling melee attacks allows you to close on enemies and deliver lethal moves to them- not only that, but depending on the move you use and the angle you strike your target, they might fly off a balcony, ricochet off a pillar, or crumple into a heap. FEAR supplies a mysterious plot to uncover, a great range of options in overcoming the opposition, excellent atmosphere, and good AI- and it does so while keeping the game easy to learn and interesting to play…even when you aren’t blasting away at enemies.

PROS:

  •  Simple Controls.
  • Use of fear in game play.
  • Better than average AI.
  • Well done Plot sequences.

CONS:

  •  Glitches.
  • Confusing plot.

SCORE: 8.5 / 10

If you have any suggestions for films/TV/Games/Music/Anime for me to review, drop me a comment!

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All check out my lengthier video game reviews over at Nerd Bacon Games.

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Dishonored: A First-Person Assassin’s Creed

Hello everybody! This Videogame Saturday we have the first-person stealth game Dishonored.

DISHONORED

Developer(s) Arkane Studios
Publisher(s) Bethesda Softworks
Director(s) Raphael Colantonio
Harvey Smith
Designer(s) Ricardo Bare
Artist(s) Sébastien Mitton
Writer(s) Harvey Smith
Austin Grossman
Terri Brosius
Composer(s) Daniel Licht
Engine Unreal Engine 3
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) NA October 9, 2012
Genre(s) Action-adventure, stealth

Set in the plague-ravaged city of Dunwall, Dishonored follows the story of Corvo Attano, the last bodyguard to Empress Jessamine Kaldwin. Framed for her murder and the abduction of her daughter, Emily, Corvo is falsely imprisoned by the Empress’Royal Spymaster and usurper, Hiram Burrows.

Six months later, on the eve of his execution, Corvo escapes confinement with the help of a shadowy group of loyalists who seek to eliminate those involved in the assassination of the Empress and restore Emily to the throne. He is further assisted by an enigmatic god called The Outsider, who grants him Supernatural Abilities for reasons equally mysterious.

Corvo takes on the role of fearful and infamous assassin as he pursues members of the coup one by one–but whether he is out for justice or revenge is another question. Dishonored features multiple endings, which are dependent on Corvo’s actions and player choice throughout the course of the game.

Dishonored is a very fun game to actually use your mind and figure out tactically how to kill people (that’s the most fun way to do it anyway). The fighting and stealth mechanics make the game a thrill to play. Not to mention the story, while filled with traditional tropes of betrayal, is still interesting enough to keep me playing. The game definitely looks decent too, especially since it was made recently (2012).

While I had a lot of fun playing Dishonored, I understand why it flew off of my radar when it first came out. The level design, while allowing multiple ways to complete each mission, felt that it was incredibly bland. Nothing stood out to me like I thought it would. Also, by the time I reached the climactic event of the plot, I just wanted it to be done. I was finished with Dishonored before I finished the game, and I was disappointed.

PROS:

  • Fighting/stealth mechanic.
  • Main character design.
  • Interesting story.
  • Graphics.

CONS:

  • Level design.
  • Third act interest.

SCORE: 7.2 / 10

If you have any suggestions for films/TV/Games/Music/Anime for me to review, drop me a comment! Remember: Like Media In Review @ https://www.facebook.com/MediaInReview?ref=hl Follow Media in Review @ https://twitter.com/Media_In_Review.

The Indie Shelf: Terraria

Hello everybody! On this week’s addition of “The Indie Shelf” we have the xbla game turned app, Terraria.

TERRARIA

Developer(s) Re-Logic
Engine Software(consoles)
Codeglue (mobile)
Publisher(s) Re-Logic
505 Games
Spike Chunsoft (Japan)
Programmer(s) Andrew “Redigit” Spinks
Platform(s) Microsoft Windows
Xbox Live Arcade
Windows Phone
Android
iOS
Release date(s) Microsoft Windows
May 16, 2011
Xbox Live Arcade
March 27, 2013IOS
August 29, 2013
Android
September 13, 2013
Windows Phone
TBA
Genre(s) Action-adventure

“You feel an evil presence watching you.” The warning message flashes on the bottom of the screen while you’re busy chopping down trees in the forest. Night has fallen over the land of Terraria, a time for evil monsters to wake from their daylight slumber and assert their dominance. You need shelter if you’re going to survive their deadly onslaught, but your time has run out. “The Eye of Cthulhu has awoken!” A roar from the darkness sends a chill down your spine. You equip your sword, ready your healing potions, and dig in for a fierce battle while a full moon gazes down. This colorful 2D adventure keeps you on guard by sending demons and monsters to kill you when you least expect it. You’re never safe in Terraria. Surprises abound, both nefarious and empowering. In the dead of night, you may find your home invaded by a goblin army. But on the next night, you may find a treasure chest rich with helpful items. Terraria is a deeply rewarding adventure that continually urges you onward to see what lies ahead.

This aspect of Terraria is dizzying. You can spend days and days plugging away here, exploring the map in a series of discrete lunges into the unknown – each ending with your hilarious death and respawn back in a safe zone – and you’ll still be seeing new stuff by your 20th, your 30th, your 50th hour. You can spend days digging down into the ground scavenging ore and crystal hearts and accidentally tipping yourself into pools of lava. You can spend days plodding across sandscapes or building staircases up into the sky, or simply refining your home base until you’ve added vanity battlements and encouraged a handy range of NPCs to move in. You can spend days crafting every kind of armour and weapon from the resources you almost died collecting. You can chisel through the endless darkness of the game’s bedrock for whole afternoons and feel like the loneliest person who ever lived, or you can cheer yourself up with a miner’s lamp and a pet to keep you company.

Terraria’s console version will even hold a few surprises for any PC veterans washing up on its shores. The worlds are still huge and riddled with randomised possibility, and you can still explore them with friends, but there’s now four-player split-screen supported alongside eight-player online. There’s a handy opening tutorial, too, which does its best to at least show newbies how to build their first house, even if it struggles to prepare anyone for the fiendish depths that await after its construction.

And there are new pad-based controls, which offer both an automatic targeting system for your axe, your hammer, or your weapon of choice, as well as a manual option for moments when you’re engaged in fiddly stuff. You can switch between the two modes at the click of a thumbstick, and they’re both useful in their own ways. Automatic digging targets blocks fairly intelligently and is great for just pointing the right stick in a set direction and then chewing through the ground with relative ease, while manual digging works best when you’re trying to build things or gather specific pockets of ore. At times, the game can feel a bit like a twin-stick shooter on consoles, and while the setup isn’t quite as elegant as the mouse-and-keyboard approach, it’s still intelligently designed and surprisingly clear-headed.

When hosting, the game runs well enough, but when joining somebody else’s game, the lag can be debilitating. While lag doesn’t matter much during the slower portions, it can be infuriatingly unplayable during tense combat sequences. Worse yet, if you travel quickly enough in a friend’s world, the terrain will not load in time, causing you to fall all the way to the bottom of the map with nothing to stop you.

In addition to online play, the port also allows up to four-player split screen multiplayer, but it has its own problems too. Even with only two players, Terraria suffers from significant drops in framerate at times. Aside from that, the interface works surprisingly well using only a fraction of the screen real estate, but due to the slowdown, local multiplayer can still be a pain for combat or tricky platforming sections.

Regardless of how you approach things, though, the basic rhythm of this astonishing piece of work remains the same. For your first few hours, Terraria will seem like a bewildering – occasionally terrifying – strain of chore. Put in the effort, though, and it eventually reveals its true nature. This isn’t a game or even a toy. At heart, it’s a vocation.

PROS:

  • Expansive world.
  • Crafting system.
  • Controls.

CONS:

  • Lag.
  • Drops in framerate while playing multiplayer.
  • Beginning of game feels like a chore.

SCORE: 7.2 / 10

If you have any suggestions for films/TV/Games/Music for me to review, drop me a comment! Remember: Like Media In Review @ https://www.facebook.com/MediaInReview?ref=hl Follow Media in Review @ https://twitter.com/Media_In_Review.